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March 11, 2010, 04:02:40 PM

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Author Topic: How to counter the Kangeroos.  (Read 701 times)
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Maniac
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« on: August 05, 2009, 02:07:55 PM »

Had a conversation with Rexsl on MSN, which made me post this.

Quote
Kha sagt:

 i played with pycroft today as Double Wehr againt double Brits... we had all the flags and destroy them!! a few moments later!!! they spamming Kingaro!!  Pycoft lost he's KT and i lost 2 tigers with 3 Vet's and lost many many panzer 4  ;/ of course we lost that game


So, how do you counter 'Roos? I'd say your best choice (in theory) from a 2v2 point of view with double Wehr is that one plays T1-T3 Blitz for the Geschutzwagen with Stormtroopers to protect the Paks the other player will build from flanking. Some mines, fausts and Grens with Schrecks should work, in theory. Rexls said he's got another replays of Roos killing them, maybe Pycroft got the one he was talking about?

Your ideas?
Rexsl

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« Reply #1 on: August 05, 2009, 02:13:07 PM »

Hello everyone.
Pycroft
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« Reply #2 on: August 05, 2009, 02:17:16 PM »

Forgive my cursing, but I was really mad at this stupid strategy.  I was quite rude, but I think this strategy is just stupid.  Those Kangaroos take FOREVER to kill...we had Trip Vet Tigers, Double Vet Stugs, AT Guns, etc.  Their strategy was as follows:

Spam infantry (And get destroyed...15 minutes into the game, it was practically over).  Get Kangaroos.  Put 3 units in each, run 5 at a time in until they die...run.  Their Lt's and Captains get veterncy SO quickly doing this, the Kangaroos are very tough to kill, and Piats are very good now.  I think Piats need to be good, but the Kangaroos?

I think a problem is also that when it says 'Main Gun Destroyed', the people inside still fire.  The Kangaroo has a gun?  If its gun is destroyed, the people inside should not fire.  Does taking fire engies to them help, like men inside of infantry halftracks?  Other than that, I have NO idea.

Pycroft
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« Reply #3 on: August 05, 2009, 02:24:28 PM »

I totally know what you mean, Roos are extremely hard to beat right now, they suck up a lot of hits, also the main gun does quite good suppression. And yes, British strats right now relies often on Tommies and Piats until T3, where they get Roos and FFs. Which counters Wehrmacht T4 quite good.

Still, With Geschutzwagen, Paks, Mines, storms, Schrecks, Tiger and T4 units you have all the weaponry you need. Especially the Geschutzwagen is a beast. I'll watch the replay tomorrow though.

EDIT: Ok, I just read this thread at RelicNews, and it's ridiculous. Brens in it can still use "button"? Absolute BS, like that the units inside doesn't take damage from flames as in the PE Inf-HT. Don't know what Relic thought when creating this. :/
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« Reply #4 on: August 05, 2009, 03:53:33 PM »

I think this idea works great againts Kingaroo
 
Watch the Replay.
Pycroft
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« Reply #5 on: August 05, 2009, 04:05:17 PM »

Button inside of them totally sucks.  When you watch our first replay (Again, my apology's for my bad behavior), he used that a number of times.  That unit with 1 or 2 Piats shouldn't be able to take down a King Tiger alone...come on now!

They didn't build one emplacement, or one tank (although they had churchills).  Lame strat that requires no skill at all to win.

Pycroft
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« Reply #6 on: August 05, 2009, 05:25:29 PM »

I find that the KT is really underpowered but over armored. I could do with less armor and more firepower. The fact that a KT needs two shots to kill a jeep is proof. the KT could penetrate over 11 inches of solid steel armor.

And it still takes 4 or 5 shots to kill a Sherman because of the 5% thing

right now I find the KT is more useful as infantry support than tank destroyer. with the MG it is like the Wehr equivalent of a super armored Quad .50

But back on topic, I think really the best counter to the Kangaroo is mines and AT guns. Set mines where they will most likely travel along and place AT guns so they can get shots on target the second the mines slows the thing down.
emuleman
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« Reply #7 on: August 06, 2009, 05:36:58 AM »

I just got done watching the  replay that you guys posted.

I only saw one Kangaroo, he did build a second but never loaded it, or used it.

In my opinion it didn't seem that overpowered. He had a command tank, a Firefly, and a squad as well as the kangaroo take out 2 ostwinds, which it should have. then the game ended.  I never saw a king tiger in the game at all.  Maybe a wrong replay was posted?

I just tried playing a game as British, loaded a kangaroo and it was destroyed rather easily with a tank and anti tank gun.  

I did see this post on game replays which I have not watched yet.  It seems that most people think they are overpowered, but I need to watch it myself.
Pycroft
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« Reply #8 on: August 06, 2009, 05:45:04 AM »

Sorry,

I thought Rexsl posted our replay.  The replay I was talking about is attached.  It's awful :(
 
Pycroft
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« Reply #9 on: August 06, 2009, 07:10:48 AM »

as double Wehr against double Brits you should always expect Kangaroos nowadays and therefore one Wehr should go Defensive for 88´s. these beasts with their huge range take out the Roos very quickly, and you only have to care about the inf, that leaves the destroyed Kangaroo.
 
Btw, IMO all inf INSIDE a vehicle, that is destroyed should die. the player should be forced to save the inf by some micro to leave the vehicle, before it crashes.
emuleman
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« Reply #10 on: August 06, 2009, 03:00:56 PM »

So I just watched that 2nd replay, and those kangaroos are quite powerful. I lost count as to how many they built, at least 4-6 per player, and loaded up they are strong.  I also was unaware that they could also be used with the hull down feature, which took out the king Tiger.

I think Rexsl had the right idea with the stukas, and it would have been difficult for them to load those kangaroos if you guys both kept hitting the trucks with the stukas, and killing all the infantry before they got in the Kangaroos.

I do agree that the Kangaroo does seem very overpowered.  Maybe the infantry should all die once destroyed?  Or at least make it a bit weaker and easier to kill.

Thanks for the replay and post about this.  I was unaware and never have used the Kangaroo in game or had one used against me either.  I am sure this will become more popular once word gets out to how powerful this unit can be.  Ah, waiting for another patch!:shit:
Blade
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« Reply #11 on: August 07, 2009, 05:38:40 PM »

It's obvious that most inf should die when failing to escape an exploding roo, with, for example, 20% of the troops to come out alive. I never thought that the british troops were like ''hey, I'm john rambo, wanna ride?''....

The other stupidity is that the piat penetrates all kinds of armour and deals considerable (if not high) damage to heavy tanks, such as the panther or the tiger and this is happening when sappers are under the roo's protection. So infantry can't actually die and the roo costs 10 fuel. You must spend loads of mp to beat it. This is totally stupid. :P

I don't think I should give any more advice than you guys already have..... I'm just complaining with arguements. :P

Nice thread though... ;)
Pycroft
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« Reply #12 on: August 07, 2009, 10:09:07 PM »

Blade...

You are SOOOO right.  In the replay Rexsl posted where he beat the double brit kanagroos - at somewhere after 30 minutes, it was a Double Vet Tiger (Blitz Doctrine), Double Vet Ostwind v. One Kangaroo.  After the battle, the Wehr was successful, but the Tiger was 3/4 dead.  Inside the Kangaroo - One Tommie Squad, One Piat squad, and 1 Lt.   That should NOT be able to take a tiger down to 1/4 left of it's health.  Ridiculous.  I don't think Piats are TOO powerful, but inside the Kangaroo, it's ridiculous.

Pycroft
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